💈SLEEK BARBER SHOPS
Here check the installation guide
Barber shop resource for FiveM — business management, NPC employees, minigame, duty system, and modern UI.
Features
Auto-detection of ESX / QBCore and appearance manager
7 pre-configured locations (Davis, Rockford Hills, Vespucci, Mirror Park, Paleto Bay, Sandy Shores, Hawick)
Business system with worker/owner ranks and revenue split
NPC employees with passive income, salary, and happiness system
Supply system — shops consume supplies per service
Minigame — optional ox_lib skillCheck
Duty system — clock in/out with auto-off-duty on distance
Favorites — save and load looks
Modern NUI with configurable colors, blur, particles, and sounds
ox_target / qb-target or classic marker + keypress
8 services: hair, beard, eyebrows, eyes, makeup, lipstick, blush, chest hair
9 banking integrations (ESX, QB, neon-boss, OKOK, FD, TGG, WASABI, CODEM, JUSTBANKING)
Discord webhooks, multi-language (EN/ES/FR), camera sync, invoice system, hat auto-removal, free hair coupon
Requirements
Installation
Step 1 — Place the resource
Copy forge-barber into your server's resources/ directory.
Step 2 — Database
Auto-creates tables on first start (Config.AutoMigrateDB = true). Tables: forge_business (shared with forge-tattoo) and barber_favorites.
For manual setup, import INSTALL_SQL.sql.
Step 3 — server.cfg
ox_lib must start before forge-barber.
Step 4 — Create jobs (if using business mode)
ESX:
QBCore — add equivalent entries in qb-core/shared/jobs.lua.
Step 5 — Start your server
The resource auto-detects your framework and appearance manager. Edit config/config.lua and config/shops.lua to customize.
Configuration
config/config.lua
Master config — economy, NPCs, supplies, minigame, UI, markers, camera
config/shops.lua
Shop locations, coordinates, business settings
config/translation.lua
UI and notification text (EN/ES/FR)
config/bridge_client.lua
Client framework bridge (usually no edits needed)
config/bridge_server.lua
Server framework bridge (usually no edits needed)
Auto-detection
Framework
es_extended running → ESX, qb-core running → QB
Appearance Manager
First started wins: illenium-appearance → qb-clothing → esx_skin
To override, set Config.AppearanceManager = 'esx_skin' directly in config.lua.
Shop Locations
Defined in config/shops.lua. Ships with 7 locations:
barber_davis
Davis
barber1
Yes
barber_rockford
Rockford Hills
barber2
No
barber_vespucci
Vespucci
barber3
No
barber_mirror
Mirror Park
barber4
No
barber_paleto
Paleto Bay
barber5
No
barber_sandy
Sandy Shores
barber6
No
barber_hawick
Hawick
barber7
No
Adding a new shop
Copy an existing entry in shops.lua, change coordinates and job name. Set isBusiness = false for a public self-service shop.
Business & Economy
Revenue split
Payment routing
Built-in balance (default):
External banking:
Neon-Boss
Routes all money through neon-boss. Each shop's assignedJob must be registered in neon-boss.
NPC Employees
Hire from
Config.NPCPool(8 candidates with skill levels 1–4)Pool rotates every
NPCRotationMinutes(120 min)Max
MaxNPCEmployees(3) per shopSalary = level ×
NPCSalaryPerLeveleveryNPCSalaryIntervalMinminutes
Passive income
When EnableExtraSales = true:
Happiness
3 Happy
×1.00
Supplies OK
2 Okay
×0.75
Normal
1 Unhappy
×0.35
Supplies below 50
0 Miserable
×0.00
Supplies below 10 — NPC may quit
Supply System
Shops consume SupplyPerService (2) units per service. Owners restock via the management panel at SupplyUnitPrice ($50) per unit. Max capacity: DefaultSupplyMax (100). Running out blocks all services.
Other Systems
Minigame
UseMiniGame, MinigameDifficulty — ox_lib skillCheck
Duty
DutyMaxDistance, DutyCheckInterval — auto-off-duty on distance
Interaction
TargetMode, TargetScript — ox_target/qb-target or markers
UI
Full color palette in Config.UIColors, blur, particles, volume
Camera
Zone presets in Config.CamAngles, FOV range
Webhooks
Discord sale notifications — URL in bridge_server.lua
Translations
Config.Locale — 'en', 'es', 'fr'
Skin Manager Compatibility
Most skin managers include a built-in barber shop. When forge-barber is running, the skin manager should disable its own barber blips/zones to avoid duplicates.
Does my skin manager need modification?
esx_skin / skinchanger
No — works out of the box
illenium-appearance (ESX)
Yes
illenium-appearance (QB)
Yes
fivem-appearance (ESX)
Yes
qb-clothing (QB)
Yes
rcore_clothing
No — compatible natively
Pre-modified downloads
Don't want to modify it yourself? Use the version that already includes full forge compatibility:
These versions auto-detect all three forge scripts (tattoo, barber, clothes). When a forge script is running, the skin manager disables its own overlapping shop and calls the appropriate export after every appearance load.
QB-Clothing users
If qb-clothing is your appearance manager, it needs this event handler in client/main.lua to persist barber changes across reconnects:
The pre-modified qb-clothing download already includes this.
Support
Join our Discord — installation help, bug reports, feature requests.
License
© CodeForge — All rights reserved.
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