WORK GUIDE

๐Ÿ“‹ Complete Job Guide - Forge Jobs

๐ŸŽฏ Overview

Forge Jobs includes 6 unique jobs that players can perform to earn money and experience. Each job follows a consistent structure but with specific mechanics that make them unique and interesting.

๐Ÿ”„ Universal Job Structure

All jobs follow a 4-stage main flow that players can complete in any order they prefer:

1. ๐Ÿ–ฅ๏ธ User Interface (UI)

  • Custom Access: Each job has its own exclusive UI

  • Included Features:

    • View complete list of tasks and objectives

    • Purchase necessary tools (3 levels per job)

    • Access market to sell final products

    • Check active daily missions

    • Mark specific locations on the map

    • View level progress and experience

2. ๐Ÿš› Resource Gathering (Farming)

Each job has its unique method for obtaining raw materials:

โ›๏ธ Mining

  • Activity: Extract rocks at designated quarries

  • Tool: Pickaxe (3 levels available)

  • Mechanic: Skill minigame during extraction

  • Resources obtained: Unprocessed stones

๐ŸŽฃ Fishing

  • Activity: Fish in designated water bodies

  • Tool: Fishing rod (3 levels available)

  • Mechanic: Fishing minigame with timing system

  • Resources obtained: Different types of fish (common, rare, epic)

๐ŸฆŒ Hunting

  • Activity: Hunt wild animals and skin them

  • Tool: Hunting rifle (3 levels available)

  • Mechanic: Aiming and stealth system

  • Resources obtained: Raw meat and hides

๐ŸŒพ Farming

  • Activity: Harvest crops at designated farms

  • Tool: Hoe (3 levels available)

  • Mechanic: Collection with specific animations

  • Resources obtained: Fresh crops

โ™ป๏ธ Recycling

  • Activity: Search through trash containers and scrapyards

  • Tool: Recycling tool (3 levels available)

  • Mechanic: Container searching and vehicle scrapping

  • Resources obtained: Recyclable materials, iron, broken cans

๐Ÿช“ Lumberjack

  • Activity: Cut down trees in designated forests

  • Tool: Axe (3 levels available)

  • Mechanic: Tree cutting with skill system

  • Resources obtained: Unprocessed wood

3. ๐Ÿ”ง Pre-Processing

Initial refinement step where raw materials are prepared:

  • Mining: Wash rocks at washing stations to reveal minerals

  • Fishing: Clean and cut fish at workbenches

  • Hunting: Process raw meat at butcheries

  • Farming: Clean and prepare crops

  • Recycling: Sort and clean recyclable materials

  • Lumberjack: Process raw wood into planks

Features:

  • Skill minigames (configurable)

  • Unique animations and particle effects

  • Different processing locations

  • Specific props and tools

4. โš™๏ธ Final Processing

Transformation into sellable product using specialized machinery:

  • Pre-processed materials are taken to processing machines

  • Requires a minimum quantity of materials (configurable)

  • Produces the highest value final product

  • Includes visual and sound effects

  • Variable processing time per job

๐Ÿ’ฐ Market System

Sale Types

  • ๐Ÿช Retail: High prices, limited quantities

  • ๐Ÿ“ฆ Wholesale: Lower prices, large quantities

Sellable Products

  • Final Products: Higher value, result of complete processing

  • Byproducts: Symbolic value, secondary or unprocessed materials

  • Special Items: Rare items with premium prices (e.g., epic fish)

๐ŸŽฎ Interactive Mechanics

Minigames

  • Skill System: Timing and precision tests

  • Progress Bars: Configurable alternative to minigames

  • Variable Difficulty: Adjustable by job and level

Visual Effects

  • Particles: Unique effects for each process

  • Animations: Realistic character movements

  • Props: Interactive 3D objects in the world

  • Cinematic Cameras: Immersive experience during work

๐Ÿ“ Location System

Map Organization

  • Blip Groups: All points from the same job share a group

  • Configurable Names: "Mining", "Mining - Pre-processing", etc.

  • UI Marking: Players can mark specific locations

Included Blips

  • ๐ŸŽฏ Starting point (Job NPC)

  • ๐Ÿš› Gathering zone

  • ๐Ÿ”ง Pre-processing station

  • โš™๏ธ Final processing machine

๐ŸŽ–๏ธ Progression System

Experience and Levels

  • XP per Action: Different amounts depending on activity

  • Unlockable Levels: Better tools require higher levels

  • Rewards: Better efficiency and higher earnings

Tools by Level

Level
Tool
Price
Reward

1

Level I

$50

1-2 items

5

Level II

$2,000

2-4 items

10

Level III

$7,500

3-6 items

๐ŸŽฏ Daily Missions

Mission Types

  • Tool Usage: Use the job tool X times

  • Collection: Obtain X amount of resources

  • Processing: Process X amount of materials

  • Sales: Sell X items in retail/wholesale

Rewards

  • Extra XP: 50-500 experience points

  • Money: Variable monetary rewards

  • Refresh: Every 24 hours automatically

๐Ÿ”ง Administrative Configuration

Job Restrictions (Optional)

  • Per Job: Limit jobs to specific server jobs

  • Allowed Jobs List: Granular control per activity

Camera Customization

  • Gathering Cameras: Effects during farming

  • Processing Cameras: Cinematic experience

  • Configurable: Can be disabled if desired

๐Ÿ“ Player Tips

Efficient Strategies

  1. Start with basic tools to understand the mechanics

  2. Complete daily missions for extra XP

  3. Upgrade tools gradually as you level up

  4. Combine retail and wholesale according to your money needs

  5. Explore all jobs to diversify income

Earnings Optimization

  • Final products always give more money than raw materials

  • Retail has better price but lower volume

  • Wholesale allows massive sales with lower margin

  • Byproducts can be sold for additional earnings


This guide covers all fundamental aspects of the job system. For specific technical configuration, check the shared/config.lua file.

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