WORK GUIDE
๐ Complete Job Guide - Forge Jobs
๐ฏ Overview
Forge Jobs includes 6 unique jobs that players can perform to earn money and experience. Each job follows a consistent structure but with specific mechanics that make them unique and interesting.
๐ Universal Job Structure
All jobs follow a 4-stage main flow that players can complete in any order they prefer:
1. ๐ฅ๏ธ User Interface (UI)
Custom Access: Each job has its own exclusive UI
Included Features:
View complete list of tasks and objectives
Purchase necessary tools (3 levels per job)
Access market to sell final products
Check active daily missions
Mark specific locations on the map
View level progress and experience
2. ๐ Resource Gathering (Farming)
Each job has its unique method for obtaining raw materials:
โ๏ธ Mining
Activity: Extract rocks at designated quarries
Tool: Pickaxe (3 levels available)
Mechanic: Skill minigame during extraction
Resources obtained: Unprocessed stones
๐ฃ Fishing
Activity: Fish in designated water bodies
Tool: Fishing rod (3 levels available)
Mechanic: Fishing minigame with timing system
Resources obtained: Different types of fish (common, rare, epic)
๐ฆ Hunting
Activity: Hunt wild animals and skin them
Tool: Hunting rifle (3 levels available)
Mechanic: Aiming and stealth system
Resources obtained: Raw meat and hides
๐พ Farming
Activity: Harvest crops at designated farms
Tool: Hoe (3 levels available)
Mechanic: Collection with specific animations
Resources obtained: Fresh crops
โป๏ธ Recycling
Activity: Search through trash containers and scrapyards
Tool: Recycling tool (3 levels available)
Mechanic: Container searching and vehicle scrapping
Resources obtained: Recyclable materials, iron, broken cans
๐ช Lumberjack
Activity: Cut down trees in designated forests
Tool: Axe (3 levels available)
Mechanic: Tree cutting with skill system
Resources obtained: Unprocessed wood
3. ๐ง Pre-Processing
Initial refinement step where raw materials are prepared:
Mining: Wash rocks at washing stations to reveal minerals
Fishing: Clean and cut fish at workbenches
Hunting: Process raw meat at butcheries
Farming: Clean and prepare crops
Recycling: Sort and clean recyclable materials
Lumberjack: Process raw wood into planks
Features:
Skill minigames (configurable)
Unique animations and particle effects
Different processing locations
Specific props and tools
4. โ๏ธ Final Processing
Transformation into sellable product using specialized machinery:
Pre-processed materials are taken to processing machines
Requires a minimum quantity of materials (configurable)
Produces the highest value final product
Includes visual and sound effects
Variable processing time per job
๐ฐ Market System
Sale Types
๐ช Retail: High prices, limited quantities
๐ฆ Wholesale: Lower prices, large quantities
Sellable Products
Final Products: Higher value, result of complete processing
Byproducts: Symbolic value, secondary or unprocessed materials
Special Items: Rare items with premium prices (e.g., epic fish)
๐ฎ Interactive Mechanics
Minigames
Skill System: Timing and precision tests
Progress Bars: Configurable alternative to minigames
Variable Difficulty: Adjustable by job and level
Visual Effects
Particles: Unique effects for each process
Animations: Realistic character movements
Props: Interactive 3D objects in the world
Cinematic Cameras: Immersive experience during work
๐ Location System
Map Organization
Blip Groups: All points from the same job share a group
Configurable Names: "Mining", "Mining - Pre-processing", etc.
UI Marking: Players can mark specific locations
Included Blips
๐ฏ Starting point (Job NPC)
๐ Gathering zone
๐ง Pre-processing station
โ๏ธ Final processing machine
๐๏ธ Progression System
Experience and Levels
XP per Action: Different amounts depending on activity
Unlockable Levels: Better tools require higher levels
Rewards: Better efficiency and higher earnings
Tools by Level
1
Level I
$50
1-2 items
5
Level II
$2,000
2-4 items
10
Level III
$7,500
3-6 items
๐ฏ Daily Missions
Mission Types
Tool Usage: Use the job tool X times
Collection: Obtain X amount of resources
Processing: Process X amount of materials
Sales: Sell X items in retail/wholesale
Rewards
Extra XP: 50-500 experience points
Money: Variable monetary rewards
Refresh: Every 24 hours automatically
๐ง Administrative Configuration
Job Restrictions (Optional)
Per Job: Limit jobs to specific server jobs
Allowed Jobs List: Granular control per activity
Camera Customization
Gathering Cameras: Effects during farming
Processing Cameras: Cinematic experience
Configurable: Can be disabled if desired
๐ Player Tips
Efficient Strategies
Start with basic tools to understand the mechanics
Complete daily missions for extra XP
Upgrade tools gradually as you level up
Combine retail and wholesale according to your money needs
Explore all jobs to diversify income
Earnings Optimization
Final products always give more money than raw materials
Retail has better price but lower volume
Wholesale allows massive sales with lower margin
Byproducts can be sold for additional earnings
This guide covers all fundamental aspects of the job system. For specific technical configuration, check the shared/config.lua
file.
Last updated